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GPU-based multi-slice per pass algorithm in interactive volume illumination rendering
Regular Papers | Updated:2022-05-19
    • GPU-based multi-slice per pass algorithm in interactive volume illumination rendering

    • 交互式体积光照绘制中基于GPU的单绘制遍多切片算法
    • Frontiers of Information Technology & Electronic Engineering   Vol. 22, Issue 8, Pages: 1092-1103(2021)
    • DOI:10.1631/FITEE.2000214    

      CLC: TP391
    • Received:03 May 2020,

      Revised:2021-;6-;8,

      Published:2021-08

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  • Dening LUO, Yi LIN, Jianwei ZHANG. GPU-based multi-slice per pass algorithm in interactive volume illumination rendering[J]. Frontiers of Information Technology & Electronic Engineering, 2021, 22(8): 1092-1103. DOI: 10.1631/FITEE.2000214.

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