
FOLLOWUS
1.State Key Laboratory of Industrial Control Technology, Zhejiang University, Hangzhou 310027, China
2.Faculty of Engineering and Information Technology, The University of Technology, Sydney, NSW 2007, Australia
3.ZJU-UTS Joint Center on Robotics, Zhejiang University, Hangzhou 310027, China
4.Department of Control Science and Engineering, Zhejiang University, Hangzhou 310027, China
‡Corresponding Author
收稿:2014-09-03,
修回:2015-06-09,
录用:2015-01-24,
纸质出版:2015-07
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一种利用半稠密点云及RGB图像构建稠密表面模型地图的方法[J]. 信息与电子工程前沿(英文), 2015,16(7):594-606.
Li Qian-shan, Xiong Rong, Huang Shoudong, et al. Building a dense surface map incrementally from semi-dense point cloud and RGB images*[J]. Frontiers of Information Technology & Electronic Engineering, 2015, 16(7): 594-606.
一种利用半稠密点云及RGB图像构建稠密表面模型地图的方法[J]. 信息与电子工程前沿(英文), 2015,16(7):594-606. DOI: 10.1631/FITEE.14a0260.
Li Qian-shan, Xiong Rong, Huang Shoudong, et al. Building a dense surface map incrementally from semi-dense point cloud and RGB images*[J]. Frontiers of Information Technology & Electronic Engineering, 2015, 16(7): 594-606. DOI: 10.1631/FITEE.14a0260.
目的
2
针对仅能通过轻型激光测距仪获取半稠密点云的环境地图构建问题,提出一种构建稠密表面模型的方法。该方法使机器人能够利用所构建的稠密表面模型地图完成定位、导航及目标搜索等任务。
创新点
2
提出一种基于点云分割的点云表面重采样方法及一种基于点云概率模型的表面模型融合方法。对半稠密点云进行保留表面结构特性的重采样来获取观测数据的稠密表面模型。并递增式地将新获得的稠密表面模型融合进已有的稠密表面地图中,从而获得几何一致性较好的环境表面模型地图。
实验效果
2
图6、7展示了基于本文方法所构建的稠密表面模型地图的效果。其几何结构精确且表面纹理清晰。此外,图8、9分别重点展示了表面重采样的作用以及本文提出的重采样方法的效果。图11则展示了本文方法对表面模型动态更新的较好支持。
结论
2
使用本文所提方法,机器人可携带轻便式激光测距仪,获取半稠密点云后再进一步处理和融合得到几何一致性较高、表面精细的稠密表面问题模型地图,更好地实现定位、导航及目标搜索等任务。
Building and using maps is a fundamental issue for bionic robots in field applications. A dense surface map
which offers rich visual and geometric information
is an ideal representation of the environment for indoor/outdoor localization
navigation
and recognition tasks of these robots. Since most bionic robots can use only small light-weight laser scanners and cameras to acquire semi-dense point cloud and RGB images
we propose a method to generate a consistent and dense surface map from this kind of semi-dense point cloud and RGB images. The method contains two main steps: (1) generate a dense surface for every single scan of point cloud and its corresponding image(s) and (2) incrementally fuse the dense surface of a new scan into the whole map. In step (1) edge-aware resampling is realized by segmenting the scan of a point cloud in advance and resampling each sub-cloud separately. Noise within the scan is reduced and a dense surface is generated. In step (2) the average surface is estimated probabilistically and the non-coincidence of different scans is eliminated. Experiments demonstrate that our method works well in both indoor and outdoor semi-structured environments where there are regularly shaped objects.
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