FOLLOWUS
Department of Industrial and Management Engineering, Korea University, Seoul KS013, Korea
[ "Dongsu JEONG, E-mail: jdsvs2979@korea.ac.kr" ]
[ "Dohyun KIM, E-mail: davydo@korea.ac.kr" ]
Yoonho SEO, E-mail: yoonhoseo@korea.ac.kr
纸质出版日期:2021-03,
收稿日期:2019-11-26,
修回日期:2021-02-11,
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Dongsu JEONG, Dohyun KIM, Yoonho SEO. 一种使用交互分析武器系统对作战场景基于过程建模的方法[J]. 信息与电子工程前沿(英文), 2021,22(3):415-436.
DONGSU JEONG, DOHYUN KIM, YOONHO SEO. Method for process-based modeling of combat scenarios using interaction analysis weapon systems. [J]. Frontiers of information technology & electronic engineering, 2021, 22(3): 415-436.
Dongsu JEONG, Dohyun KIM, Yoonho SEO. 一种使用交互分析武器系统对作战场景基于过程建模的方法[J]. 信息与电子工程前沿(英文), 2021,22(3):415-436. DOI: 10.1631/FITEE.1900649.
DONGSU JEONG, DOHYUN KIM, YOONHO SEO. Method for process-based modeling of combat scenarios using interaction analysis weapon systems. [J]. Frontiers of information technology & electronic engineering, 2021, 22(3): 415-436. DOI: 10.1631/FITEE.1900649.
随着技术进步,武器系统开发变得复杂而昂贵。在概念设计阶段使用建模和仿真(M&S)技术可有效减少武器的开发时间和成本。为降低与武器开发相关的复杂性,减少反复试验,一种方法是使用M&S技术开发作战方案,以审查分配给新武器的功能。尽管M&S技术适用于该方法,由于战斗场景建模固有的动态特性(考虑到不同武器实体之间的相互关系),难以分析武器的运行效率。为审查具备这些特征的武器功能,本文开发了一种基于过程的建模(PBM)方法来对战斗场景中武器之间的相互作用建模。该方法包括以下3个步骤:(1)通过将武器和武器功能转换为相应的组件来构建虚拟模型;(2)依据战斗情景生成战斗过程,该战斗过程是使用推理规则从被研究的武器之间的相互关系中得出的;(3)通过将战斗过程与虚拟模型相结合,开发一种基于过程的模型来描述武器功能。然后,实现了基于该方法的PBM系统。在该系统上开展案例研究,结果表明,在从各种作战场景中得出基于过程的模型、使用该模型分析武器功能以及在概念设计阶段减少武器开发问题方面,该系统均体现作用。
With technological advancements
weapon system development has become increasingly complex and costly. Using modeling and simulation (M&S) technology in the conceptual design stage is effective in reducing the development time and cost of weapons. One way to reduce the complexity and trial-and-error associated with weapon development using M&S technology is to develop combat scenarios to review the functions assigned to new weapons. Although the M&S technology is applicable
it is difficult to analyze how effectively the weapons are functioning
because of the dynamic features inherent in combat scenario modeling
which considers interrelations among different weapon entities. To support review of weapon functions including these characteristics
this study develops a process-based modeling (PBM) method to model the interactions between weapons in the combat scenario. This method includes the following three steps: (1) construct virtual models by converting the weapons and the weapon functions into their corresponding components; (2) generate the combat process from the combat scenario
which is derived from the interrelations among weapons under consideration using reasoning rules; (3) develop a process-based model that describes weapon functions by combining the combat process with virtual models. Then
a PBM system based on this method is implemented. The case study executed on this system shows that it is useful in deriving process-based models from various combat scenarios
analyzing weapon functions using the derived models
and reducing weapon development issues in the conceptual design stage.
武器系统基于过程的建模 (PBM)作战场景交互分析元模型Petri网
Weapon systemsProcess-based modeling (PBM)Combat scenarioInteraction analysisMetamodelPetri net
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