A new algorithm based on the proximity principle for the virtual network embedding problem[J]. 信息与电子工程前沿(英文), 2011,12(11):910-918.
Jiang LIU, Tao HUANG, Jian-ya CHEN, et al. A new algorithm based on the proximity principle for the virtual network embedding problem[J]. Frontiers of Information Technology & Electronic Engineering, 2011, 12(11): 910-918.
A new algorithm based on the proximity principle for the virtual network embedding problem[J]. 信息与电子工程前沿(英文), 2011,12(11):910-918. DOI: 10.1631/jzus.C1100003.
Jiang LIU, Tao HUANG, Jian-ya CHEN, et al. A new algorithm based on the proximity principle for the virtual network embedding problem[J]. Frontiers of Information Technology & Electronic Engineering, 2011, 12(11): 910-918. DOI: 10.1631/jzus.C1100003.
A new algorithm based on the proximity principle for the virtual network embedding problem
The virtual network embedding/mapping problem is a core issue of network virtualization. It is concerned mainly with how to map virtual network requests to the substrate network efficiently. There are two steps in this problem: node mapping and link mapping. Current studies mainly focus on developing heuristic algorithms
since both steps are computationally intractable. In this paper
we propose a new algorithm based on the proximity principle
which considers the distance factor besides the capacity factor in the node mapping step. Thus
the two steps of the embedding problem can be better integrated and the substrate network resource can be used more efficiently. Simulation results show that the new algorithm greatly enhances the performance of the revenue/cost (
R
/
C
) ratio
acceptance ratio
and runtime of the embedding problem.
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